op warn

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silent
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Joined: Tue Jan 25, 2005 7:40 pm

op warn

Post by silent »

Does anyone know what the options are for this directive,

set::options::fail-oper-warn;

I cant seem to find them in the documentation,

Thanx guys.
Stealth
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Post by Stealth »

When fail-oper-warn is set, it notifies people who attempt to oper that the opers on the server have been notified.

Normally all the opers get the failed oper attempt notice, and the user trying to oper gets "No O-Lines for your host". When the option is set, the user attempting to oper gets an additional server notice saying the opers have been notified about the attempt.
Syzop
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Post by Syzop »

hm :p.
http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
ctrl+f, fail-oper-warn

works here :P
silent
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Post by silent »

I understand what the directive does, but I get an error when I put it into the config file.

set::options::fail-oper-warn;

Im unclear what the options are...
Stealth
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Post by Stealth »

There are no options. set::fail-oper-warn IS the option.
Syzop
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Post by Syzop »

I understand what the directive does, but I get an error when I put it into the config file.

set::options::fail-oper-warn;
That's the abreviated form (as mentioned in the 3rd alinea of 4.36), you need to actually use a block, like:

Code: Select all

set {
 options {
  fail-oper-warn;
 };
};
But you probably have a set::options already, so just put fail-oper-warn; in that.
aquanight
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Post by aquanight »

Syzop wrote:hm :p.
http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
ctrl+f, fail-oper-warn

works here :P
Wasn't that added in the CVS docs (which not everyone has :P )?
Syzop
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Post by Syzop »

I don't know, I thought of that, but... I'm spending too much time on supporting already, so I'm NOT going to check *grin* ;).
Dukat
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Post by Dukat »

aquanight wrote:Wasn't that added in the CVS docs (which not everyone has :P )?
Yes it was :D
Syzop
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Post by Syzop »

What do you guys prefer that I do then?
1. Give a lot of support, doing 100% research and all, few coding
2. Give some limited support, lot more coding
3. Give no support at all, coding only
Coz I'm lost.. :)

I guess I should opt for 3, but from time to time I see horrible wrong answers here and then I hate it if people think it was right. Also, people tend to sometimes come up with problems (read: bugs) here, and don't report them on bugs.unrealircd.org :(.
That's the main reason I read these forums... But sometimes I get the bad-but-human urge to help people out, something which I probably should STOP! Because it means I spend like 30-60m less on coding ;P

I've managed to stop my support addiction @ #unreal-support, forums shouldn't be much harder! ;)

[of course I'll stay active on the spamfilter/release/website section]
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