how can protect the server from flooding ?
how can protect the server from flooding ?
clones join my server with different Ip and flood my server . Any ideas to solve this problem . I think i need a bot to protect my server, a pro bot to anti flooding with different IP. i am useing unreal 3.2.2b running on windows 2003
Please show us some examples...
How about CTCP VERSION? Do they answer?
Do you run BOPM? If not, you need to install it.
If the nicks are really random, you could maybe try Syzop's AntiRandom module: http://www.unrealircd.com/index.php?pag ... dule&id=49
How about CTCP VERSION? Do they answer?
Do you run BOPM? If not, you need to install it.
If the nicks are really random, you could maybe try Syzop's AntiRandom module: http://www.unrealircd.com/index.php?pag ... dule&id=49
It's not BOPMs job to kill your bots - it only kills the ones using proxies. That's all it's supposed to do (and that works excellent).
You could also try SecureServ, but I don't think it would filter out much more...
http://www.neostats.net/index.php?id=81
But I already gave you other possibilities and you still didn't give us examples.
You could also try SecureServ, but I don't think it would filter out much more...
http://www.neostats.net/index.php?id=81
But I already gave you other possibilities and you still didn't give us examples.