joining &channel

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rogue3675
Posts: 3
Joined: Mon Feb 07, 2005 9:08 pm

joining &channel

Post by rogue3675 »

Hey all,
This is a great board by far one of the best that i have found for ircd help and documentation. I'm currently migrating a old verison of hybserv to unreal and anope. Thanks to a few members here I'm up and running at 100% but before I can migrate I need to see if it is possiable to be able to add &channels. Honestly I'm not sure what the differance is between &support and #support. Digging thru the faq I found this:
Other - irssi and prefixes (&/~)

There used to be a link to a patch here, but recently (April 2004?) irssi has added PREFIX support into CVS which seems to work nicely. So just grab a cvs version here ;)
Is this what I should be looking into?
I'm running unreal3.2 and anope 1.6.

Thanks,
Mike
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

Those are user mode symbols assigned to SOP/Owner of channel (mode +a and +q)

I don't believe that unreal supports &channel format.
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

Exactly.
There is a Channel Mode +a with the symbol & (like +o is @ or +v is +). That's what this FAQ entry is referring to.

Unreal does not support local channels (&channel). Local channels are channels that are only visible on one server and not on the whole net.
rogue3675
Posts: 3
Joined: Mon Feb 07, 2005 9:08 pm

Post by rogue3675 »

Ok thanks for the help!
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