Questions about topics

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s3v3n
Posts: 2
Joined: Sat Mar 05, 2005 3:45 pm

Questions about topics

Post by s3v3n »

[moderator: Use a subject line that actually serves a purpose! In the future, "Please help" posts will be promptly deleted]

hi
i have a couple of questions and any help or replies will be greatly appreciated.
1. Is it possible to change the topic in a channel through the server so when the change of topic takes place it will show the actual server changing the topic and not the nick of the ircop?
and is it possible for a normal user without ircop previledges to do that?

2. when u do a channels list (/list) and a channel has reached above 10000 users that particular channel doesnt appear on the list any more. Is there a way around this so it does appear on the channel list?

Both questions relate to ircd 3.2.2

Thanks in advance
White_Magic
Posts: 267
Joined: Tue Jan 18, 2005 3:24 pm
Location: Scotland - United Kingdom

Post by White_Magic »

set +s to hide channels from the/list
but this means any number of users, not X amount or more,
i spend 4 hrs a day gaming and 14hrs on irc, for 5days a week, im not an addict :D
Zell
Posts: 10
Joined: Thu Jul 22, 2004 4:36 pm
Location: North Carolina, USA

No

Post by Zell »

Nope. Server can set topic, but there is no existing command for it. Even if there was, it would not be able to be used by non ircops.

Suggestion: ask for a command like /SATOPIC which -would- use the server (as samode uses the server too).

Or, if you have RAW enabled on your services, you can make services server set it,
/msg OperServ RAW TOPIC #Channelname :NewTopicHere
codemastr
Former UnrealIRCd head coder
Posts: 811
Joined: Sat Mar 06, 2004 8:47 pm
Location: United States
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Post by codemastr »

2. when u do a channels list (/list) and a channel has reached above 10000 users that particular channel doesnt appear on the list any more. Is there a way around this so it does appear on the channel list?
That's a client issue. Unreal will send all (non-secret) channels unless the client tells it not to.
-- codemastr
s3v3n
Posts: 2
Joined: Sat Mar 05, 2005 3:45 pm

Post by s3v3n »

thanx for your replies and my apologies to the moderator for the subject heading
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