Starting Unreal twice listening on different ports
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Starting Unreal twice listening on different ports
Hey guys,
I gotta server with one IP and I want to start two versions of UnrealIRCD with two different users.
One is working fine, but when I try to start the other one, it doesn't go online cause there's already a server running at 6667. I tried to change the port to 6668 in the unrealircd.conf, but then the server doesn't respond at all - it starts, but no I can't connect to it, doesn't matter if I try 6667 or 6668. So how do I make the server listen ONLY on port 6668 successfully?
I gotta server with one IP and I want to start two versions of UnrealIRCD with two different users.
One is working fine, but when I try to start the other one, it doesn't go online cause there's already a server running at 6667. I tried to change the port to 6668 in the unrealircd.conf, but then the server doesn't respond at all - it starts, but no I can't connect to it, doesn't matter if I try 6667 or 6668. So how do I make the server listen ONLY on port 6668 successfully?
if you only have one ip you should only have one ircd. It is completely useless + pointless attempting to run more than one ircd on the same box .....
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Ok, see I don't care if you think this is point-/useless, if I want to make it like this, why not?
I justed asked a simple question. Why just don't tell me 'Sorry, but it is not possible' or 'Just edit the x.conf and change this and that, it's working fine then'
Shouldn't be that hard, or did no one try that before?
I justed asked a simple question. Why just don't tell me 'Sorry, but it is not possible' or 'Just edit the x.conf and change this and that, it's working fine then'
Shouldn't be that hard, or did no one try that before?
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Naughty! :p
Perhaps we should just submit a feature request? :p
Perhaps we should just submit a feature request? :p
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no, because as far as i'm aware no other features are being added unless a new version of unreal is released.... ie version 3.3 or such... which i haven't seen or heard a coder agree to...
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It will - unless the project is dying. Which I do somewhat doubt. Anyhow, submit the request and wait - there's stuff on there that's been on the todo/etc for quite some time just check bugs.*
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