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Posted: Sat Apr 09, 2005 9:46 am
by Dukat
Unreal has fakelag. Global opers can bypass it, Local ones if you #define it. There's no usermode to do that.
Posted: Sat Apr 09, 2005 1:07 pm
by pete212
So what is the point of it? to save bandwidth?
Posted: Sat Apr 09, 2005 2:03 pm
by w00t
To stop flooding.