Server-only/One-server channels? (& Channels)

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Kore
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Joined: Wed Apr 20, 2005 3:28 am

Server-only/One-server channels? (& Channels)

Post by Kore »

Okay, I'm a bit of an IRC newbie, so don't kill me if I'm stating the obvious, please. :)

I've looked at the FAQ, manual, and searched these forums, and the only thing I can come up with is that & is used to designate certain users (but only if the ircd is configured that way); nothing about whether or not it's been suggested before (odd... do correct me if I'm wrong, though).

A few other ircd's I've used had two CHANTYPES, # and &. &Channels were special channels that existed only on that server, and were not shared with the rest of the network. As far as I can tell, Unreal IRCD does not have this, but I wanted to confirm:
- Have I missed the option?
- Has this been suggested before, but turned down by the dev team?

The reason I want this type of channel is that not every server on my network has the same hosting rules (which can cause legal problems in some situations, such as bots not being allowed); Additionally, because this makes it possible to have "special" channels that're server-specific.

Either way, thanks for your time. :)
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Stealth
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Post by Stealth »

&Channels are not in Unreal at all. From what i have heard they used to be, but were removed because users got confused with them. It is unlikely they will be put back into Unreal.
Dukat
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Post by Dukat »

No one used local channels anyway... :wink:
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
Kore
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Joined: Wed Apr 20, 2005 3:28 am

Post by Kore »

Agreed: They don't have very many uses.
Stealth wrote:From what i have heard they used to be, but were removed because users got confused with them.
You mean they noticed them in the first place? >_>
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