I've looked at the FAQ, manual, and searched these forums, and the only thing I can come up with is that & is used to designate certain users (but only if the ircd is configured that way); nothing about whether or not it's been suggested before (odd... do correct me if I'm wrong, though).
A few other ircd's I've used had two CHANTYPES, # and &. &Channels were special channels that existed only on that server, and were not shared with the rest of the network. As far as I can tell, Unreal IRCD does not have this, but I wanted to confirm:
- Have I missed the option?
- Has this been suggested before, but turned down by the dev team?
The reason I want this type of channel is that not every server on my network has the same hosting rules (which can cause legal problems in some situations, such as bots not being allowed); Additionally, because this makes it possible to have "special" channels that're server-specific.
Either way, thanks for your time.