Unreal 3.2 Whit Zlib Support .... Where is Zlib ??

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Number
Posts: 65
Joined: Thu Mar 03, 2005 6:44 pm

Unreal 3.2 Whit Zlib Support .... Where is Zlib ??

Post by Number »

Hello i'm Search for installing Unreal 3.2 on a Mandrake distrib of linux..

But when i'm ./config it ask the zlib path ??

I have this :

Code: Select all

root@numberfixelin number]# urpmi zlib
Tout est déjà installé
I use locate to fin the path .. puth i have many result :

Code: Select all

[number@numberfixelin number]$ locate zlib
/usr/share/man/man3/zlib.3.bz2
/usr/share/doc/zlib1-1.2.1.1
/usr/share/doc/zlib1-1.2.1.1/README
/usr/share/doc/zlib1-devel-1.2.1.1
/usr/share/doc/zlib1-devel-1.2.1.1/algorithm.txt
/usr/share/doc/zlib1-devel-1.2.1.1/ChangeLog
/usr/share/doc/zlib1-devel-1.2.1.1/README
/usr/share/apps/quanta/dtep/php/zlib.tag
/usr/share/amsn/plugins/tclzlib
/usr/share/amsn/plugins/tclzlib/pkgIndex.tcl
/usr/share/amsn/plugins/tclzlib/tclzlib.tcl
/usr/lib/python2.3/encodings/zlib_codec.py
/usr/lib/python2.3/encodings/zlib_codec.pyc
/usr/lib/python2.3/encodings/zlib_codec.pyo
/usr/lib/python2.3/lib-dynload/zlib.so
/usr/include/linux/zlib.h
/usr/include/zlib.h
/lib/modules/2.6.8.1-12mdk/kernel/lib/zlib_deflate
/lib/modules/2.6.8.1-12mdk/kernel/lib/zlib_deflate/zlib_deflate.ko.gz
[number@numberfixelin number]$ whereis zlib
zlib: /usr/include/zlib.h /usr/share/man/man3/zlib.3.bz2 
Where is the correct path to Zlib ??

Thanks for you response and sorry if my english is not more correct than the last time lol
Syzop
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Post by Syzop »

Most likely you also need to install the zlib development package, so 'urpmi zlib-devel' (or zlib-dev).

Then, just don't enter any path (just hit enter).. it should be autodetected.
Number
Posts: 65
Joined: Thu Mar 03, 2005 6:44 pm

Post by Number »

This is Not zlib devel package ??
/usr/share/doc/zlib1-devel-1.2.1.1
(I test whitout enter anithing to the zlib path ..)

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./configure --with-showlistmodes --enable-hub --enable-ziplinks --with-listen=5 --with-dpath=/home/Programmes/Unreal3.2/ --with-spath=/home/Programmes/Unreal3.2/src/ircd --with-nick-history=2000 --with-sendq=3000000 --with-bufferpool=18 --with-hostname=numberfixelin --with-permissions=0600 --with-fd-setsize=1024 --enable-dynamic-linking
After the test i have this :

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| Compile is now complete.                         |
| You should now read the documentation and learn  |
| how to configure your IRCd.                      |
|                                                  |
| If you really like UnrealIRCd, and would like to |
| make a donation, please read the Donation file in|
| this archive. :)                                 |
|                                                  |
| Thanks for using Unreal IRCd! If you are in need |
| for any kind of help regarding the IRCd please   |
| read the Unreal.nfo file.                        |
|__________________________________________________|
/usr/bin/install -m 0700 -d /Home/Programmes/Unreal/
/usr/bin/install -m 0700 src/ircd /home/Programmes/Unreal3.2/src/ircd
/usr/bin/install: `src/ircd' et `/home/Programmes/Unreal3.2/src/ircd' identifient le même fichier.
make: *** [install] Erreur 1
The is an error ???
Syzop
UnrealIRCd head coder
Posts: 2179
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Post by Syzop »

This is Not zlib devel package ??
Why didn't you actually test the command I just said? It takes only a few seconds to type...
Your output is insufficient to say 'yes' or 'no' since I'm missing the .so and .a files.
The is an error ???
No, completely unrelated and harmless (no problem).
Number
Posts: 65
Joined: Thu Mar 03, 2005 6:44 pm

Post by Number »

I have use the urpmi zlib-devel ..

The response was the same ..

"Tous est deja installer"

All is already installed ...

Thanks ;-)
Syzop
UnrealIRCd head coder
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Post by Syzop »

Ok, good... Then it should be installed.

But zip links (compressed links/zlib) isn't working for you?
Do you see 'using zlib <version>' when you are doing './unreal start'? (or when doing '/version' as an oper online).
Number
Posts: 65
Joined: Thu Mar 03, 2005 6:44 pm

Post by Number »

Do you see 'using zlib <version>' when you are doing './unreal start'?

--> No i'don't seee anithing ..

(or when doing '/version' as an oper online).

I do this :

/oper Number pass
/version

and the server respond :

Arguments erronés pour la commande utilisateur.

But when i link server between they don't have any wrning and in the link block zip is actived ..
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

Number wrote:/usr/bin/install -m 0700 -d /Home/Programmes/Unreal/
/usr/bin/install -m 0700 src/ircd /home/Programmes/Unreal3.2/src/ircd
/usr/bin/install: `src/ircd' et `/home/Programmes/Unreal3.2/src/ircd' identifient le même fichier.
make: *** [install] Erreur 1
[/code]
Hmm, this means "/usr/bin/install: `src/ircd' and `/home/Programmes/Unreal3.2/src/ircd' are the same file"...

Did you change the installation directory in ./Config?
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
Number
Posts: 65
Joined: Thu Mar 03, 2005 6:44 pm

Post by Number »

yes ;-)

I know now !!
Now i Use Unreal3.2 for Source
And Unreal For installed
w00t
Posts: 1136
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Location: Nowra, Australia

Post by w00t »

Yeah, I had another person trying to change their installation directory who was getting the same problem. Still unresolved fyi.
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Number
Posts: 65
Joined: Thu Mar 03, 2005 6:44 pm

Post by Number »

When i start anope i have this :
-irc.number.ath.cx- *** Notice -- WARNING: Remote doesnt have link::options::zip set. Compression disabled.
-irc.number.ath.cx- *** Notice -- (link) Link irc.number.ath.cx -> services.number.ath.cx[@127.0.0.1.32801] established
-irc.number.ath.cx- *** Notice -- Link services.number.ath.cx -> irc.number.ath.cx is now synced [secs: 0 recv: 1.423 sent: 2.650]
What does it mean ??
Zip is actived on the block link for services.number.ath.cx ..

But in anope.conf i don't see anithing whit zip ?
Syzop
UnrealIRCd head coder
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Post by Syzop »

Anope doesn't support ziplinks.
In your case it's on localhost so doesn't make sense anyway (in fact it's bad in such a case, since it only eats useless CPU for compression/decompression).
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