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A non killable nick

Posted: Sun Jul 02, 2006 4:29 pm
by Beny_m
Hi how can i protect a nick from a kill / gline .

I want that noone can kill this nick

no operserv

no networkadmin

noone

i thought somewhere in the source code but whitch code have i to use

i hope you can help me ind you knew what i mean ;)

sry for my bad english ( german )

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in deutsch :

Hallo ich möchte gerne einen nick vor kills und glines schützen sodass er von NIEMANDEM gekillt gegelined werden kann nichma von operserv oder netadmin

ich denk mal da muss ich was in source code schreiben aber ich hab keine ahnung wo oder welchen befehl ich benutzen muss

ich hoffe ihr wisst was ich mein und könnt mir helfen ;)

Posted: Sun Jul 02, 2006 4:41 pm
by Stealth
You can't protect from kills, there is a module for it, but services will always be able to kill users.

To protect against gline: read the docs for the except tkl block.

What works best: only give olines to people you trust.

Posted: Sun Jul 02, 2006 5:02 pm
by Beny_m
can you say me the name of the module ?

Posted: Sun Jul 02, 2006 5:16 pm
by Jobe
I have to say i agree with Stealth. If you can't trust the people you give O:Lines to not to kill the nick then you shouldn't be giving them an O:Line in the first place.

Posted: Sun Jul 02, 2006 5:31 pm
by Beny_m
no i want to make a testserver where people can testing ircoprights


and i want that these people kill services or other ircops

Posted: Sun Jul 02, 2006 6:07 pm
by Jobe
Simplest thing i can think of requires at least 2 servers and ONLY giving the test ops Local Operator status. Meaning they don't have the priviledges to kill remote users.

Posted: Sun Jul 02, 2006 8:04 pm
by Beny_m
hmmm i cant setup a second server hmmm du you think its impossible to make it with scripting in the source?

Posted: Sun Jul 02, 2006 8:15 pm
by Jobe
I think you'll find modifying the source isn't supported.

Posted: Mon Jul 03, 2006 6:33 am
by Ron2K
Besides (and I'm talking generally here), having an unkillable nick is not a very clever idea. Consider said unkillable nick misbehaving, getting hacked, yadda yadda.

Posted: Tue Jul 04, 2006 5:04 pm
by Beny_m
i knew but i want to do it please dont tell me why i shouldn't do it

Posted: Tue Jul 04, 2006 11:04 pm
by Syzop
Well, this is the Unreal3.2 support section.
The answer is simply: we don't have this option in unreal, nor will we ever have.

So you would have to find or code a module who does this. Or, Jobe1986's solution. Or, simply don't do it :P.

*close thread*