Page 1 of 1

set::hosts?

Posted: Wed Jun 30, 2004 4:21 pm
by roothorick
Where and how are the settings in the set::hosts block used? No matter what I set these to, they don't seem to do anything. For reference, here's what I currently have them set to (doesn't seem like a security risk to post this):

Code: Select all

        hosts { 
                local           "fgnet.op";
                global          "fgnet.op";
                coadmin         "fgnet.admin";
                admin           "fgnet.admin";
                servicesadmin   "fgnet.admin";
                netadmin        "fgnet.admin";
                host-on-oper-up "yes";
        };
While I'm at it, is there a channel flag that only allows people with secure connections (as in, via SSL) to join that channel? If so, what is it?

Posted: Wed Jun 30, 2004 4:51 pm
by AngryWolf
1. See the get_host oper flag in section 4.7 of unreal32docs.html

2. +z

Posted: Wed Jun 30, 2004 6:25 pm
by Syzop