Unreal, anope and forced nick changes...
Posted: Fri Jul 16, 2004 12:00 pm
Hi all,
somehow my server/service combo doesn´t want to change registered nicks to guestxxxxx if the user doesn´t identify to nickserv in time. everything else I have tried works fine, so I´d say that service linking works fine. my services.conf has NSDefKill enabled, and there´s a u-line for the services in the unrealircd.conf.
does anybody have similar issues, or an idea what else could be the reason?
thanks in advance ^^
somehow my server/service combo doesn´t want to change registered nicks to guestxxxxx if the user doesn´t identify to nickserv in time. everything else I have tried works fine, so I´d say that service linking works fine. my services.conf has NSDefKill enabled, and there´s a u-line for the services in the unrealircd.conf.
does anybody have similar issues, or an idea what else could be the reason?
thanks in advance ^^