Unreal, anope and forced nick changes...

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Eclipse
Posts: 2
Joined: Fri Jul 16, 2004 11:20 am

Unreal, anope and forced nick changes...

Post by Eclipse »

Hi all,

somehow my server/service combo doesn´t want to change registered nicks to guestxxxxx if the user doesn´t identify to nickserv in time. everything else I have tried works fine, so I´d say that service linking works fine. my services.conf has NSDefKill enabled, and there´s a u-line for the services in the unrealircd.conf.
does anybody have similar issues, or an idea what else could be the reason?

thanks in advance ^^
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
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Post by katsklaw »

If NSDefKill was set BEFORE the nick was registered then ok.
If not then the kill option was not set by default and can be set by:

Code: Select all

 /nickserv set kill on 
If the host that the user is using is in the access list then they won't be killed.

See

Code: Select all

 /nickserv help access 
Eclipse
Posts: 2
Joined: Fri Jul 16, 2004 11:20 am

Post by Eclipse »

NSDefKill (or NSDefKillQuick, I tried both with fresh nick.db's) was set before registering, both don´t work. /nickserv set kill on/quick do work, however, it´s not very practical for me to advise users to activate the feature in the first place...

you were right about the acl, but is there a way to get around that? most users on my server will most likely leave the same entry... can it be configured that there´s no acl entry at all, effectively asking for auth every time? setting NSAccessMax to 0 will result in a failure to start the service.
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
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Post by katsklaw »

Anope has a module that disables the access list.

http://modules.anope.org/modules.php?op=details&id=107
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