Hi all,
somehow my server/service combo doesn´t want to change registered nicks to guestxxxxx if the user doesn´t identify to nickserv in time. everything else I have tried works fine, so I´d say that service linking works fine. my services.conf has NSDefKill enabled, and there´s a u-line for the services in the unrealircd.conf.
does anybody have similar issues, or an idea what else could be the reason?
thanks in advance ^^
Unreal, anope and forced nick changes...
Moderator: Supporters
If NSDefKill was set BEFORE the nick was registered then ok.
If not then the kill option was not set by default and can be set by:
If the host that the user is using is in the access list then they won't be killed.
See
If not then the kill option was not set by default and can be set by:
Code: Select all
/nickserv set kill on See
Code: Select all
/nickserv help access Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ
NSDefKill (or NSDefKillQuick, I tried both with fresh nick.db's) was set before registering, both don´t work. /nickserv set kill on/quick do work, however, it´s not very practical for me to advise users to activate the feature in the first place...
you were right about the acl, but is there a way to get around that? most users on my server will most likely leave the same entry... can it be configured that there´s no acl entry at all, effectively asking for auth every time? setting NSAccessMax to 0 will result in a failure to start the service.
you were right about the acl, but is there a way to get around that? most users on my server will most likely leave the same entry... can it be configured that there´s no acl entry at all, effectively asking for auth every time? setting NSAccessMax to 0 will result in a failure to start the service.
Anope has a module that disables the access list.
http://modules.anope.org/modules.php?op=details&id=107
http://modules.anope.org/modules.php?op=details&id=107
Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ