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High bandwidth problems
Posted: Thu Jul 22, 2004 6:45 pm
by Sel
I run a shell company and I noticed a lot of my Unrealircd custs are using a LOT of bandwidth, like 500kbit/s. None of these networks are over 1500 users, none of the servers have over 300. They're also getting a lot of ping timeouts. Does anyone have any ideas on what I can do to help my customers ? Versions very, one is using Unreal3.2.1 and one is using Unreal3.2-RC2fix. Any ideas would be appreciated.
Posted: Thu Jul 22, 2004 11:15 pm
by w00t
Try asking them to upgrade for one
If they have server links, tell them to consider using ziplinks.
That's really about it.
Posted: Fri Jul 23, 2004 5:41 am
by codemastr
They're also getting a lot of ping timeouts
Increase the ping frequency value. That will reduce the number of ping timeouts.
And about the bandwidth, well, you can have 10 users and use a lot of bandwidth. 10 flooding users will use more bandwidth than 1000 idle users. What I'd suggest is that the admins look into some of Unreal's
anti-flood features some more are explained on
http://www.vulnscan.org/UnrealIrcd/unre ... l#setblock but scroll down towards the bottom where it mentions set::anti-flood. Additionally, add protection software. At the very least, each server should have a copy of BOPM running to prevent against proxy attacks.