Is there a way to prevent some 'client versions' from connecting to server while they're trying to connect to server?
I've seen NeoStats has a feature to record the client versions. Does anyone know "is it possible to do it" or no?
I can do it with my client and getting CTCP version from each client... but it's so slow, you know.. I just wanted to know if there is any other way or no.
Thanks for your replies...
Blocking certain versions
Re: Blocking certain versions
Thank you so much!
Re: Blocking certain versions
Actually this belongs in Unreal support, so I'm moving it now. And you are welcome.
Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ