Compile Unreal3.2.8 under windows

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Kn0ck3D
Posts: 7
Joined: Mon May 09, 2011 3:57 pm

Compile Unreal3.2.8 under windows

Post by Kn0ck3D »

Hello all,

I have :

1)Windows XP SP3

2)Microsoft Visual Studio 2008

3)Unreal3.2.8.1.tar.gz

when I try to compile Unreal with command :

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nmake -f makefile.win32
I get this :

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wircd.lib : fatal error LNK1120: 21 unresolved externals
NMAKE : fatal error U1077: '"d:\Program Files\Microsoft Visual Studio 9.0\VC\BIN\link.EXE"' : return code '0x460' 
Stop.
I tried F.A.Q did not find a thing.

thanks
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
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Re: Compile Unreal3.2.8 under windows

Post by Stealth »

Please read and follow these instructions:
http://unreal.x-tab.org/faq#compwin
Kn0ck3D
Posts: 7
Joined: Mon May 09, 2011 3:57 pm

Re: Compile Unreal3.2.8 under windows

Post by Kn0ck3D »

Stealth thank you very much
not working 100%

I had to put file called dlltools.exe in same directory
also to remove one of my compilers of c++ because I had two compilers

I wanted to note few things:

when compiling unreal3.2 under windows:->configuring unrealircd.conf -> the loadmodules path would be changed that path will contain src/

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loadmodule "src/modules/commands.dll";
loadmodule "src/modules/cloak.dll"; 
in the website : http://unreal.x-tab.org/faq#compwin

line number 3
str=Run namke
str.replace('namke','nmake');

:)


why do not u put these instructions in

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Before you begin 
1.Download the Unreal tarball (source), and extract all the files to a location on your computer.
2.Put dlltool.exe in the directory where you extracted the source. You'll need this there later.

Compiling Unreal without Remote Includes, Zip Links, or SSL: 
1.Open the MSVC Command Prompt and navigate to where you extracted the Unreal source.
2.Begin compiling by typing nmake -f makefile.win32, which will most likely result in an error stating there are unresolved external symbols. This is normal, and required. If this does not happen, go to Step 4.
3.Run namke -f makefile.win32 SYMBOLFILE to generate a symbol file. Then re-run nmake -f makefile.win32
4.When the compile has finished, you will have unreal.exe and wircd.exe. Copy src\win32\tre.dll to the main directory, and Unreal will be able to run.
in the file /doc/compiling_win32.txt ?
they're not the same.


thanks
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
Contact:

Re: Compile Unreal3.2.8 under windows

Post by katsklaw »

Fixing the win32 compile instructions was updated in 3.2.9-svn.
Stealth
Head of Support
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Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
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Re: Compile Unreal3.2.8 under windows

Post by Stealth »

The win32 compiling process will be completely different for 3.2.9+
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