The connection works fine at my system, but i have made website for a college which have a proxy and firewall. Now, if no activity occurs on the channel, clients opened in the clg get disconnected in sharp 30secs. I tried the following but to no avail:
1) decrease the pingfreq to 25sec in unreal conf
2) send dummy ajax request from client side at regulat 25 secs to check whether timeout is occuring from client side, but it isnt, it seems.
3) send ctcp ping from client to bot at 25 secs interval, but then too, it gets d/c in 30secs
But if some one writes on channel, or privmsg the person at 25sec interval, then connection remains open.
So i am wondering why (most probably) unreal ircd is disconnected such client after 30secs.
PS. you can check it on www.gurukools.com , selecting a dropdown and chosing guest.
Please help.