By default, the alternate symbols for +q and +a which can be turned on as a compile time parameter are ~ and & respectively. I would like to keep the ~ designation of the channel founder, but have users with +a show their current mode (+va would show "+" in mirc, +oa would show @, etc). I assume this will take an edit of the source, so perhaps one of the developers could point me in the right direction and also let me know if there will be any complications that i do not foresee.
Thanks.
Changing the symbols for +a and +q
shinzon, please read the FAQ!
http://www.vulnscan.org/UnrealIrcd/faq/#31
http://www.vulnscan.org/UnrealIrcd/faq/#31
Wasnt aware you dudes were so hardassed about source modification. Thanks for your replies.Dukat wrote:shinzon, please read the FAQ!
http://www.vulnscan.org/UnrealIrcd/faq/#31
There's a good reason for that. They don't want to debug someone elses code. If there's a crash, 90% of the time it'll be because of a third party module, or modifications to Unreal.
(Fixing the other 10% take more than enough of the coders time
)
(Fixing the other 10% take more than enough of the coders time
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Understandable, and i really dont blame them for not supporting third party hacks.w00t wrote:There's a good reason for that. They don't want to debug someone elses code. If there's a crash, 90% of the time it'll be because of a third party module, or modifications to Unreal.
(Fixing the other 10% take more than enough of the coders time)