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Changing the symbols for +a and +q

Posted: Mon Aug 30, 2004 3:41 pm
by shinzon
By default, the alternate symbols for +q and +a which can be turned on as a compile time parameter are ~ and & respectively. I would like to keep the ~ designation of the channel founder, but have users with +a show their current mode (+va would show "+" in mirc, +oa would show @, etc). I assume this will take an edit of the source, so perhaps one of the developers could point me in the right direction and also let me know if there will be any complications that i do not foresee.

Thanks.

Posted: Mon Aug 30, 2004 3:56 pm
by aquanight
Er... I'm not quite sure if what you are asking even makes sense...

You want owners to have a prefix, but not admins (mind: it's "admin" in Unreal, not "protected")?

You realize that AFAIK services always set +o with +a.

Posted: Mon Aug 30, 2004 4:04 pm
by Dukat
shinzon, please read the FAQ!
http://www.vulnscan.org/UnrealIrcd/faq/#31

Posted: Mon Aug 30, 2004 9:20 pm
by shinzon
Dukat wrote:shinzon, please read the FAQ!
http://www.vulnscan.org/UnrealIrcd/faq/#31
Wasnt aware you dudes were so hardassed about source modification. Thanks for your replies.

Posted: Mon Aug 30, 2004 11:09 pm
by w00t
There's a good reason for that. They don't want to debug someone elses code. If there's a crash, 90% of the time it'll be because of a third party module, or modifications to Unreal.

(Fixing the other 10% take more than enough of the coders time :))

Posted: Wed Sep 01, 2004 1:18 pm
by shinzon
w00t wrote:There's a good reason for that. They don't want to debug someone elses code. If there's a crash, 90% of the time it'll be because of a third party module, or modifications to Unreal.

(Fixing the other 10% take more than enough of the coders time :))
Understandable, and i really dont blame them for not supporting third party hacks.