Multi-Domain Network!?

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ibanez0r

Multi-Domain Network!?

Post by ibanez0r »

I was wondering about the following UnrealIRCD message:

*** Notice -- Network name mismatch from link edge.relicnet.org (RelicNET != DigitalNations)

Is this likley to create problems ? Or is just a warning sort of thing.

Any help would be greatly appreciated.

-ibanez :wink:
Ron2K

Post by Ron2K »

I don't know about creating problems, but it's definitely a warning to make sure that set::network-name (or whatever it is) is the same across all servers. (Suppose there's a good reason why it warns you.)
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

Where's the point in having a Network with more than one name? Isn't that kinda irritating for the users?
User 1 is chatting on RelicNET and User 2 on DigitalNations, but they still are on the same network?

Give your SERVERS different names, not your Network. :P
codemastr
Former UnrealIRCd head coder
Posts: 811
Joined: Sat Mar 06, 2004 8:47 pm
Location: United States
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Post by codemastr »

Will it cause problems? That depends. One, is set::hidden-host-prefix the same on both? If not, you now have ban evasion problems.

There are also client issues. I use Klient. Klient allows you to list all the servers of a particular network. Now if I listed the DigitalNations servers under RelicNet, I suspect that when I connect and it sees "NETWORK=DigitalNations" it is going to become confused. I told it the network is RelicNet, but the server is telling me that is wrong.

You should have the same network name on all servers.
-- codemastr
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