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Error - Zip option on a non ZIP compile - when starting

Posted: Mon Sep 13, 2004 9:38 am
by E
Hello,

I was wondering if anyone else had encountered this before;
When starting up Unreal, I get the following :

Code: Select all

[irc@starbug Unreal3.2]$ ./unreal start
Starting UnrealIRCd
 _   _                      _ ___________  _____     _
| | | |                    | |_   _| ___ \/  __ \   | |
| | | |_ __  _ __ ___  __ _| | | | | |_/ /| /  \/ __| |
| | | | '_ \| '__/ _ \/ _` | | | | |    / | |    / _` |
| |_| | | | | | |  __/ (_| | |_| |_| |\ \ | \__/\ (_| |
 \___/|_| |_|_|  \___|\__,_|_|\___/\_| \_| \____/\__,_|
                           v3.2.1
                     using TRE 0.6.8

* Loading IRCd configuration ..
* unrealircd.conf:398: link neo.maximumdottage.net with ZIP option enabled on a non-ZIP compile
[error] 1 errors encountered
[error] IRCd configuration failed to pass testing
Possible error encountered (IRCd seemily not started)
=====================================================
Check above for possible errors, and this output of
ircd.log. If you cannot solve the problem, read
Unreal.nfo on where to get support
=====================================================
tail: /home/irc/Unreal3.2/ircd.log: No such file or directory
Sounds pretty obvious right ? Well, the snag is, I have definately selected 'Yes' To 'Enable Ziplinks support' during the configure !
Just to be sure, I've configured and compiled it twice more, but the error persists.
Has anyone else come across this ?
The machine is running a fresh install of RedHat Enterprise 3.0, Unreal version 3.2.1.
As far as I can see, its found Zlib ok (It didn't cry about it during compile, and gzip etc is using it).

I've searched the documentation and this forum, but I can't find anything specifically matching this.

Any help would be much appreciated :)

Cheers.

Posted: Mon Sep 13, 2004 10:42 am
by Ron2K
Normally, it's because you haven't compiled with ZIP enabled (as mentioned in the FAQ) - however, in your case, it looks like UnrealIRCd couldn't find ZIP when it was compiling. Recompile and make sure that you've specified the correct path.

(The configure script does complain, but I've found that it rolls off the screen pretty damn quick.)

Posted: Mon Sep 13, 2004 11:40 am
by E
Hi,

Thanks for that.
I've double checked the existence of Zlib, and just to be sure I've downloaded and compiled the latest version of it.

I re-ran Unreal's configure, and managed to catch and copy the following scrolling past :
checking for zlib... found in /usr/local

I'm trying to think of anything I may have missed, but I can't see it TBH :(

Now I'm confused ! :)

Posted: Mon Sep 13, 2004 11:55 am
by E
Ok....

I powered off the machine there to remove a drive, and tried the recompile upon coming back up...

Its just worked fine.

<Shurg>

Thanks for your help, appreciate it :)