UnrealIRCd 6.0.0-beta2 available for testing

News about the UnrealIRCd project, including release announcements
Post Reply
Syzop
UnrealIRCd head coder
Posts: 1995
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

UnrealIRCd 6.0.0-beta2 available for testing

Post by Syzop »

Second beta!
This is the second beta for UnrealIRCd 6. It contains all the planned features for U6 and now we need the help of the public to test these beta's. Caution: this beta may crash spectacularly, behave weird or in unexpected ways, so don't run it on production systems!
If you find any issues, please report them at https://bugs.unrealircd.org/. This way, you help us getting ready for a real stable UnrealIRCd 6 release.

Changes between beta1 and beta2
  • Fix 15 server notices (missing info, formatting or duplicate)
  • Fix several memory leaks
  • Fix wrong oper information shown in /WHOIS to other opers
  • Make SQUIT code faster (matters for very large networks)
  • Add another check for SID collision
If you are already using 6.0.0-beta1 then you can upgrade to beta2 using "./unrealircd upgrade"

UnrealIRCd 6
We have been working on UnrealIRCd 6 behind closed doors since July. A lot of work has been done during the summer vacation.
UnrealIRCd 6 comes with a completely redone logging system (with optional JSON support), named extended bans, four new IRCv3 features, geoip support and remote includes support built-in.
Additionally, things are more customizable such as what gets sent to which snomask. All the +vhoaq channel modes are now modular as well, handy for admins who don't want or need halfops or +q/+a. For WHOIS it is now customizable in detail who gets to see what.

See the release notes of this beta release for detailed information on all the new features and some caveats such as how to update your U5 config to work on U6. As always, you can download UnrealIRCd from https://www.unrealircd.org/

UnrealIRCd 5
For information on how long UnrealIRCd 5 is supported, see this news post from Oct 30, 2021.
Post Reply