Linking Anope Services win32 port on Unreal3.2.1 win32

The UnrealIRCd team does not officially provide support for any services packages that you may be using or want to use. This forum is provided so the community can help each other with services issues.

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Jabba
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Linking Anope Services win32 port on Unreal3.2.1 win32

Post by Jabba »

OK I've got Services linked and connected, but only by REM'ming the C*h*a*n*S*e*r*v Q:Line

How do I get my Services to join #Services and how do I add users to OperServ? I'm using Anope Win32 services on UnrealIRCd 3.2.1 Win32
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heinz
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Post by heinz »

Hi there,

Services aren't meant to join channels, however, you can achieve what you require by downloading a pre-compiled module (if it exists) from http://heinz.anope.org/win32/ or, compile a module yourself (if you compiled your Win32 Anope from source).

You can find out how to add users to operserv by typing:

/msg operserv help oper add
/msg operserv help admin add

HTH.
Chris Hogben
Chief Tester, QA Team - Anope IRC Services
Co-Owner - PhpMemX.Net
ajh16
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RAW

Post by ajh16 »

If you are really brave you can use RAW commands as well, but you need to know what you are doing (or have a test system to play around with) as RAW can seriously mess up both IRC and services.
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heinz
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Post by heinz »

Apart from digging up an old thread (which is evil in itself :P), Anope don't, and will never support the use of RAW on ANY network. RAW is an ugly hack that passes commands DIRECTLY to the server without ANY validation WHATSOEVER. If used incorrectly it can and most probably will cause your server and/or network to go down.

Anyone who has RAW enabled on their network will not get ANY support from the Anope team, and I doubt they will get any support here.
Chris Hogben
Chief Tester, QA Team - Anope IRC Services
Co-Owner - PhpMemX.Net
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