how to compile unreal ircd using msvc6 ?

These are old archives. They are kept for historic purposes only.
Post Reply
qwerty-1
Posts: 3
Joined: Tue Sep 13, 2005 2:02 pm

how to compile unreal ircd using msvc6 ?

Post by qwerty-1 »

i have tryied to compile unreal ircd using msvc6,but there is no project file
so i have many problems to compile it,beside that there is no console like at visual studio .net

please help.
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

You need to download the MSVS SDK in order to compile it. The SDK is avilable from Microsoft's website.
qwerty-1
Posts: 3
Joined: Tue Sep 13, 2005 2:02 pm

already have it

Post by qwerty-1 »

i already have the sdk + psdk

the whole problem is that unreal does not contain project file to compile itself
for msvc++6,i dont know how or which file i shuld start to compile

anyone who success to compile with vc6++ and like to explain me how to do it please ?
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

Code: Select all

== "old" VC++ 6.0 ==
1. You need the Platform SDK (PSDK)
   Grab it at: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ ->
   core sdk -> install this sdk.
   Note that this can take some time to download because it's >200Mb
   (450mb installed) [!].
2. To compile:
   start -> programs -> platform sdk blabla -> open build env. -> (choose os) ->
   set blabla build env (debug). This will launch a DOS window.
3. Go to your UnrealIrcd dir (like: cd \dev\unreal3.2) and then compile with:
   nmake -f makefile.win32
   This will generate a wircd.exe and unreal.exe
4. Copy the src\win32\tre.dll to your UnrealIrcd main dir.
5. Done!
Also note that compiling with MSVS 6 is not recommended due to bugs and things.
Post Reply