link denied ?

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Nihilist
Posts: 3
Joined: Sun Feb 12, 2006 9:52 pm

link denied ?

Post by Nihilist »

hello,

i am using unreal 3.2 on a freesco system. linking to other unreal-ircd is no
problem, but linking to other servers causes problems:

*** LocOps -- Link denied (Authentication failed [Bad password?]) [@host.of.my.friend]

my linkblock is correct, also the c/N line in the other config file.
ports are open, telnet works, ssh also works. the link is "plain".

does unreal not like other servers than unrealircd linked to him/her ?

thank you in advance,

nihilist
Stealth
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Post by Stealth »

does unreal not like other servers than unrealircd linked to him/her ?
If you are asking if the other server must be an UnrealIRCd server, Unreal must link with Unreal, unless it is services, in that case the services must support Unreal.
Nihilist
Posts: 3
Joined: Sun Feb 12, 2006 9:52 pm

Post by Nihilist »

hm, this means my friend should upgrade to unrealircd :wink:

is there no other way that 2 different servers can link ?

nihilist
Stealth
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Post by Stealth »

No. Every server uses their own way of communication between servers.
Nihilist
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Joined: Sun Feb 12, 2006 9:52 pm

Post by Nihilist »

i was thinking the protocol is standard (in rfc ****)...

thanks for your support!

nihilist
Jason
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Post by Jason »

Thats pretty much just the client protocol
Why the hell can't my signature be empty?
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