no clones protection?

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Nio
Posts: 26
Joined: Wed Apr 14, 2004 10:04 am

no clones protection?

Post by Nio »

hello i am using unreal 3.2.1 and anope services windowns version and i want all users can connect with unlimited clones.
thnx
aquanight
Official supporter
Posts: 862
Joined: Tue Mar 09, 2004 10:47 pm
Location: Boise, ID

Post by aquanight »

Uh.................

Why?

Other than that, for Anope you can set an exception to allow unlimited clones from *@*, and then it's just a simple point of not using allow::maxperip.
Nio
Posts: 26
Joined: Wed Apr 14, 2004 10:04 am

Post by Nio »

from services.conf or i can set that from operserv cmd?
AngryWolf
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Post by AngryWolf »

Want you are looking for is session limiting. To allow unlimited clones, comment out the LimitSessions directive in the Anope configuration, and you are ready. If you want further help about that feature, either ask a moderator to move this topic to the Services forum, or ask questions about Anope on that forum, because this one stands for strict Unreal support.
Nio
Posts: 26
Joined: Wed Apr 14, 2004 10:04 am

Post by Nio »

well i change the LimitSessions fron anope conf but unreal server stop the clones to with the reason "Too many connections from your IP"
what i must change from unreal?
codemastr
Former UnrealIRCd head coder
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Post by codemastr »

Sounds like your allow block has a "maxperip" line. Try removing that, then /rehash'ing.
-- codemastr
Nio
Posts: 26
Joined: Wed Apr 14, 2004 10:04 am

Post by Nio »

i have

Code: Select all

allow {
	ip             *@*;
	hostname       *@*;
	class           clients;
	maxperip 5;
};
and if i have

Code: Select all

allow {
	ip             *@*;
	hostname       *@*;
	class           clients;
};
my users can connect with unlimited clones?
AngryWolf
Posts: 554
Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
Contact:

Post by AngryWolf »

Yes. That's what we are trying to tell you all the time.
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