Code: Select all
(09:47:04) -irc.rstoxic.com- *** Global -- from OperServ: madman just used GLOBAL command.Code: Select all
(09:47:04) (Global) OperServ: madman: global test~madman
Moderator: Supporters
Code: Select all
(09:47:04) -irc.rstoxic.com- *** Global -- from OperServ: madman just used GLOBAL command.Code: Select all
(09:47:04) (Global) OperServ: madman: global testCode: Select all
(12:40:03) -irc.rstoxic.com- *** Permanent Global Q:line added for Global on Wed Nov 17 02:40:03 2004 GMT (from services.rstoxic.com: Reserved for services)That's all Global DOES is global messages! And a qline doesn't tell me it's ulined, because if I read unreal's code right, any server is allowed to SQLINE. You need to check /stats uline Also, once again, check your NetworkDomain in services.conf. The value of that directive is a space seperated list of suffixes that will be used by Global. For example, if all of your servers end in .net, you would do NetworkDomain "net". If you need more than one, use spaces to seperate them. When globaling, Anope takes each one, sticks a $*. in front, and sends a NOTICE with the result as the target. EG NOTICE $*.net :Hi this is a global.madman wrote:Global works for everything but globaling a message.