Hi, the first time I set my server up anyone and everyone was able to connect, but it seems as of recently after I loaded and linked my services (anope) that no one can connect anymore. It just keeps saying "Connection Timed Out" I've included my UnrealIRCd config file and my services file, I edited out my passwords and IP etc.
http://www.geocities.com/snakeyes37@sbc ... n_real.txt
http://www.geocities.com/snakeyes37@sbc ... rvices.txt
Thanks.
Connection Timed Out
Normally "Connection timed out" means there is no actual machine to respond for the IP given, in other words, it doesn't exist. A related error, documented by MSDN, is "Host is down", but MSDN states that you would almost never see this error in a real-life situation, and be more likely to get Connection timed out.MSDN wrote:Connection timed out.
A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond.
The most likely cases are that either Unreal crashed because services weren't compiled or configured correctly, or a sudden failure of the network hardware (a firewall/router/server got unplugged? Network card/hub/router/firewall got fried by static discharge?) or software (random virus or trojan deleted or corrupted your network drivers?).
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snakeyes37
- Posts: 29
- Joined: Fri Nov 26, 2004 8:27 am
aquanight wrote:Normally "Connection timed out" means there is no actual machine to respond for the IP given, in other words, it doesn't exist. A related error, documented by MSDN, is "Host is down", but MSDN states that you would almost never see this error in a real-life situation, and be more likely to get Connection timed out.MSDN wrote:Connection timed out.
A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond.
The most likely cases are that either Unreal crashed because services weren't compiled or configured correctly, or a sudden failure of the network hardware (a firewall/router/server got unplugged? Network card/hub/router/firewall got fried by static discharge?) or software (random virus or trojan deleted or corrupted your network drivers?).
No, my network is fine, everything is connect properly
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snakeyes37
- Posts: 29
- Joined: Fri Nov 26, 2004 8:27 am
aquanight wrote:Normally "Connection timed out" means there is no actual machine to respond for the IP given, in other words, it doesn't exist. A related error, documented by MSDN, is "Host is down", but MSDN states that you would almost never see this error in a real-life situation, and be more likely to get Connection timed out.MSDN wrote:Connection timed out.
A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond.
The most likely cases are that either Unreal crashed because services weren't compiled or configured correctly, or a sudden failure of the network hardware (a firewall/router/server got unplugged? Network card/hub/router/firewall got fried by static discharge?) or software (random virus or trojan deleted or corrupted your network drivers?).
No, my network is fine, everything is connect properly
I think you run services and Unreal on the same box .. so try to link and connenct local on 127.0.0.1 ....
RemoteServer spikeservices.ath.cx 7029 "pass" <----- you try to connect your services to your services host ? :=) ( name "irc.spikechat.ath.cx.net"; ) so try this :
RemoteServer 127.0.0.1 7029 "pass"
now your link block ...
link spikeservices.ath.cx
{
username *;
hostname *;
bind-ip *;
port *;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
zip;
};
};
Anope dosn't support ZIP
try this :
link spikeservices.ath.cx
{
username *;
hostname 127.0.0.1;
bind-ip 127.0.0.1; <---- or *
port 7029;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
//zip;
};
};
an make a listen block like :
listen *:7029 { options { serversonly; }; };
or
listen 127.0.0.1:7029 { options { serversonly; }; };
save your confs /rehash Unreal und restart Anope :O)
RemoteServer spikeservices.ath.cx 7029 "pass" <----- you try to connect your services to your services host ? :=) ( name "irc.spikechat.ath.cx.net"; ) so try this :
RemoteServer 127.0.0.1 7029 "pass"
now your link block ...
link spikeservices.ath.cx
{
username *;
hostname *;
bind-ip *;
port *;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
zip;
};
};
Anope dosn't support ZIP
try this :
link spikeservices.ath.cx
{
username *;
hostname 127.0.0.1;
bind-ip 127.0.0.1; <---- or *
port 7029;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
//zip;
};
};
an make a listen block like :
listen *:7029 { options { serversonly; }; };
or
listen 127.0.0.1:7029 { options { serversonly; }; };
save your confs /rehash Unreal und restart Anope :O)
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snakeyes37
- Posts: 29
- Joined: Fri Nov 26, 2004 8:27 am
crazytoon wrote:I think you run services and Unreal on the same box .. so try to link and connenct local on 127.0.0.1 ....
RemoteServer spikeservices.ath.cx 7029 "pass" <----- you try to connect your services to your services host ? :=) ( name "irc.spikechat.ath.cx.net"; ) so try this :
RemoteServer 127.0.0.1 7029 "pass"
now your link block ...
link spikeservices.ath.cx
{
username *;
hostname *;
bind-ip *;
port *;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
zip;
};
};
Anope dosn't support ZIP
try this :
link spikeservices.ath.cx
{
username *;
hostname 127.0.0.1;
bind-ip 127.0.0.1; <---- or *
port 7029;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
//zip;
};
};
an make a listen block like :
listen *:7029 { options { serversonly; }; };
or
listen 127.0.0.1:7029 { options { serversonly; }; };
save your confs /rehash Unreal und restart Anope :O)
It didn't work, it still says "Connection Timed Out"
-
snakeyes37
- Posts: 29
- Joined: Fri Nov 26, 2004 8:27 am
crazytoon wrote:check your --> firewall/router and try to start Anope in debug modus
for *NIX
./services -debug
win
services.exe -debug
and look at your log for errors ....
EDIT :
dns {
nameserver 192.168.1.x; <--- ??
timeout 2s;
retries 2;
};
nameserver 127.0.0.1; or something
nvm, it turns out there was a problem with my dyndns server name, I had it pointing to my IP of this computer that the router assigined it. Instead I replaced it with my true IP address. Its fixed now
Thanks.