Connection Timed Out

These are old archives. They are kept for historic purposes only.
Post Reply
snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Connection Timed Out

Post by snakeyes37 »

Hi, the first time I set my server up anyone and everyone was able to connect, but it seems as of recently after I loaded and linked my services (anope) that no one can connect anymore. It just keeps saying "Connection Timed Out" I've included my UnrealIRCd config file and my services file, I edited out my passwords and IP etc.

http://www.geocities.com/snakeyes37@sbc ... n_real.txt

http://www.geocities.com/snakeyes37@sbc ... rvices.txt



Thanks.
aquanight
Official supporter
Posts: 862
Joined: Tue Mar 09, 2004 10:47 pm
Location: Boise, ID

Post by aquanight »

MSDN wrote:Connection timed out.
A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond.
Normally "Connection timed out" means there is no actual machine to respond for the IP given, in other words, it doesn't exist. A related error, documented by MSDN, is "Host is down", but MSDN states that you would almost never see this error in a real-life situation, and be more likely to get Connection timed out.

The most likely cases are that either Unreal crashed because services weren't compiled or configured correctly, or a sudden failure of the network hardware (a firewall/router/server got unplugged? Network card/hub/router/firewall got fried by static discharge?) or software (random virus or trojan deleted or corrupted your network drivers?).
snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Post by snakeyes37 »

aquanight wrote:
MSDN wrote:Connection timed out.
A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond.
Normally "Connection timed out" means there is no actual machine to respond for the IP given, in other words, it doesn't exist. A related error, documented by MSDN, is "Host is down", but MSDN states that you would almost never see this error in a real-life situation, and be more likely to get Connection timed out.

The most likely cases are that either Unreal crashed because services weren't compiled or configured correctly, or a sudden failure of the network hardware (a firewall/router/server got unplugged? Network card/hub/router/firewall got fried by static discharge?) or software (random virus or trojan deleted or corrupted your network drivers?).

No, my network is fine, everything is connect properly
snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Post by snakeyes37 »

aquanight wrote:
MSDN wrote:Connection timed out.
A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond.
Normally "Connection timed out" means there is no actual machine to respond for the IP given, in other words, it doesn't exist. A related error, documented by MSDN, is "Host is down", but MSDN states that you would almost never see this error in a real-life situation, and be more likely to get Connection timed out.

The most likely cases are that either Unreal crashed because services weren't compiled or configured correctly, or a sudden failure of the network hardware (a firewall/router/server got unplugged? Network card/hub/router/firewall got fried by static discharge?) or software (random virus or trojan deleted or corrupted your network drivers?).

No, my network is fine, everything is connect properly
crazytoon
Posts: 20
Joined: Thu Jul 15, 2004 11:27 am
Location: Germany
Contact:

Post by crazytoon »

I think you run services and Unreal on the same box .. so try to link and connenct local on 127.0.0.1 ....

RemoteServer spikeservices.ath.cx 7029 "pass" <----- you try to connect your services to your services host ? :=) ( name "irc.spikechat.ath.cx.net"; ) so try this :

RemoteServer 127.0.0.1 7029 "pass"

now your link block ...

link spikeservices.ath.cx
{
username *;
hostname *;
bind-ip *;
port *;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
zip;
};
};

Anope dosn't support ZIP


try this :

link spikeservices.ath.cx
{
username *;
hostname 127.0.0.1;
bind-ip 127.0.0.1; <---- or *
port 7029;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
//zip;
};
};

an make a listen block like :


listen *:7029 { options { serversonly; }; };

or

listen 127.0.0.1:7029 { options { serversonly; }; };

save your confs /rehash Unreal und restart Anope :O)
snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Post by snakeyes37 »

crazytoon wrote:I think you run services and Unreal on the same box .. so try to link and connenct local on 127.0.0.1 ....

RemoteServer spikeservices.ath.cx 7029 "pass" <----- you try to connect your services to your services host ? :=) ( name "irc.spikechat.ath.cx.net"; ) so try this :

RemoteServer 127.0.0.1 7029 "pass"

now your link block ...

link spikeservices.ath.cx
{
username *;
hostname *;
bind-ip *;
port *;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
zip;
};
};

Anope dosn't support ZIP


try this :

link spikeservices.ath.cx
{
username *;
hostname 127.0.0.1;
bind-ip 127.0.0.1; <---- or *
port 7029;
hub *;
password-connect "pass";
password-receive "pass";
class servers;
options {
//zip;
};
};

an make a listen block like :


listen *:7029 { options { serversonly; }; };

or

listen 127.0.0.1:7029 { options { serversonly; }; };

save your confs /rehash Unreal und restart Anope :O)

It didn't work, it still says "Connection Timed Out"
crazytoon
Posts: 20
Joined: Thu Jul 15, 2004 11:27 am
Location: Germany
Contact:

Post by crazytoon »

check your --> firewall/router and try to start Anope in debug modus

for *NIX

./services -debug

win

services.exe -debug

and look at your log for errors ....


EDIT :

dns {
nameserver 192.168.1.x; <--- ??
timeout 2s;
retries 2;
};

nameserver 127.0.0.1; or something
snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Post by snakeyes37 »

crazytoon wrote:check your --> firewall/router and try to start Anope in debug modus

for *NIX

./services -debug

win

services.exe -debug

and look at your log for errors ....


EDIT :

dns {
nameserver 192.168.1.x; <--- ??
timeout 2s;
retries 2;
};

nameserver 127.0.0.1; or something


nvm, it turns out there was a problem with my dyndns server name, I had it pointing to my IP of this computer that the router assigined it. Instead I replaced it with my true IP address. Its fixed now :)


Thanks.
Post Reply